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Latest screenshot from the dsBOX JVAT Profiler 3D module.
Custom real-time 3D engine written in C++ using OpenGL.
3D models exported from 3D Studio Max. 800x620 JPEG image. November 2000.
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Image of a tank rendered using my real-time 3D engine developed at
Digital Sandbox, Inc. Written in C++ using OpenGL. Tank was modeled in
3D Studio Max 3.1. 640x367 JPEG image. April 2000.
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Screen grab from a physics-based test program for inellastic collisions.
Real time graphics done in OpenGL. 457x405 JPEG image.
December 1999.
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Screen grab from a real-time smoke screen generator simulation. Used for
the Army SETS (Smoke Employment Training System) project at Sonalysts, Inc.
Polygonal and volumetric rendering done in OpenGL.
542x478 JPEG image.
May 1999.
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Screen grab from an animation rendered using my own raycaster written in C.
640x480 JPEG image. November 1997.
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Screen grab from a keyframe animation program built from scratch for a Computer
Graphics I project (includes modeler). OpenGL was used. 450x337 JPEG image.
October 1997.
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Rendering of a kitchen using RenderMan. Scene generated by calls through the
C bindings of the API.
640x480 JPG image.
December 1996.
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Image of the SGI logo rendered using BMRT's RenderMan implementation.
C bindings used.
454x410 GIF image.
December 1996.
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